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|Thursday, May 24th, 2007|
Nobody has posted in here in a loooooong time.
I was curious what the next expansion might
be and I found some interesting rumors, but its all speculative.
Being able to switch sides has been the longest-rumored feature of a possible expansion, but i don't really see where the advantages are in doing something like this. Endgame quests are fairly generic and most instance rewards are supplied by "neutral" factions anyways. The only reason I could conceivably see myself doing this is to switch my Alliance characters into Horde characters since everybody I know plays Horde.
What do you
|Friday, July 21st, 2006|
|Monday, July 17th, 2006|
As some of you may know, I've quit WoW. However, I have not quit following the juicy juicy Magtheridon drama!
A few months ago, Requiem merged with Traumahawk to form Fusion. During the merger we kicked about 1/3 to 1/2 of the total players so that the guild would be a more managable size. Most were kicked due to inactivity or newness, the glaring exception being Mischief. A lot of TH people hate Mischief, and one of the (secret) conditions of the merger was that he not be invited.
Well, after the merger we lost some big names. Archfiend left for Exiled, taking Nemoe with him, and Dethica started playing again to join Exiled. I feel that these actions were not classy. Archfiend was taking loot and ignoring DKP almost until the end. That = bullshit, especially from a guild leader. We lot a lot of other good people to Exiled, but those were the most important three.
Then, Naxx comes out. The lag kicks in bad, guilds are getting stonewalled, and more people announce they are taking a break from the game. Then BAM, they announce server transfers. The trickle becomes a torrent. Joho leaves for another server. So does Otichaw (guild leader), and Arukal (officer), Mordoris (officer), Evily (several hours after he gets the Ashkandi), and Fuglee (gl). And a ton of other people. Just found out that Fafnier and a group of friends have left Exiled, so at this point they might be forced to do a Fusion/Exiled merger just to have a large enough group of people to raid with.
|Saturday, June 17th, 2006|
sorry I haven't been on; I decided I need a new job (they seem to have dropped me to part-time status without talking to me about it) so I guess I took myself off warcraft again until i work it out. I didn't really do it consciously, it's just kinda happened that way. miss y'all. :(
|Wednesday, June 7th, 2006|
my glorious return
So.. i have officially returned to azaroth... After a month break i hooked up with Vexation which consists mainly of PA refugees.. many of whom were my old accociates from TFF. I ran MC last night and we got to shaz in no time flat. They havent guilded me yet but i think they will... also a legendary dropped which was a first for me... unfortuneatly i was probationary so i was ineligable for the MILLION awesome shammy drops.. including the aurastone hammer.. ugh... but this proficient guild looks like a good place for me... i will likely be on tonight so Casey if you are looking for a ubrs or BRD run i'd totally be up for it.
|Sunday, June 4th, 2006|
The "eyes" have it
So after about three weeks of stalling, the joint Traumahawk / Requiem raid finally happened. Some of the guild higher ups had been the ones preventing it from happening, claiming that Traumahawk couldn't give us anything good besides healers. But a few influential people, Joho chief among them, said they wouldn't join a raid until we did it with TH. So, it happened.
First night we killed Twemps. Second try. This despite the fact that 50% of the raid had never fought them before. Still, a lot of guildies were saying we didn't need TH, that it was a fluke. Second night was teaching them Cthun. Most of them got it, some people didn't, but with two guilds worth of people to draw upon we can replace people if necessary, or not invite them in the future. Third night we killed Cthun. A few bad starts, around midnight we got our first decent attempt - down to about 80%. Everyone agreed to use their good buffs and commit to another two hours of raiding, and we dropped him on the final attempt of the night.
There still might be opposition to a merger, but it's hard to argue with results.
|Sunday, May 28th, 2006|
More itemization stuff
As a design exercize, I decided to try and come up with two 4-piece sets for each class. All sets would have the equivilent power level of either Naxx or BWL (still haven't decided), but with abilities so as to make them side grades, rather than just the standard "here's some bigger numbers" improvement that we usually get. Each class would get one set that had a purely positive ability (although sometimes at the expense of an appropriate stat), and one set where the ability would have a penalty to balance out the benefit. I think I have finished all the abilities, although I have not yet (and I'm not sure I want to go to the trouble) of statting these into actual items.
For most of these items, the ability you see would be per piece (so multiply all effects by four to get the result for wearing the set). There may be one or two expections.
1) -25% mana regen from spirit. Gain up to 40 mana every time a spell crits.
2) For each target that you have a moonfire on, they take 3% of your heal spells as damage.
1) -10% movement speed. Each ranged attack has a 5% chance of granting you 2 extra attacks with 170 extra attack power.
2) When pet crits it gains a +35 attack power and increases size. This buff lasts 10 seconds, and can stack up to five times.
1) -6% damage on non-crit spells. +6% damage on crits
2) Every time you cast arcane explosion you gain a shield that will prevent the next 25 damage.
1) Actually, I don't like this one. It was boring, so I'll come up with a new one later.
2) On healing spell crits you have a 2% chance to create a shield that will prevent all damage. The shield will last for one second.
1) Your spells have a 2% chance to fail when cast. You have a 3% chance to completely resist damage.
2) When you have less than 200 mana, gain 50 mana.
1) Each attack will produce an additional 15 damage. Each attack will cause you to receive 15 damage.
2) When you miss, you have a 2% chance to reenter stealth.
1) Cooldown on all shocks is decreased by .5 seconds. Cooldown on all heal spells is increased by 1 second.
2) Each party member within 20 yards will regain 4 mana every 5 seconds.
1) +DoT spell damage
2) Your spells drain up to 10 hp from target. You regain up to 10 hp.
1) (this is the exception. each piece will be listed seperately, but without other stats which would accompany it)
a) Gloves: You cannot parry. +2% crit
b) Boots: You cannot dodge. +2% crit
c) Helm: You cannot resist spells. +3% crit
d) Chest: You cannot mitigate physical damage. +4% crit
2) 2% chance that any damage done to a party member within 15 yards will be done to you instead.
|Wednesday, May 24th, 2006|
|Thursday, May 18th, 2006|
|Sunday, May 14th, 2006|
As we all know an expansion is coming out soon, and there will be a new skill called Jewelcrafting. You can make shit to put in socketed items.
This is a list of CONFIRMED items used in Jewelcrafting.
Basically, the point of this post is to get you prepared for the skill and/or to make money when the expansion comes out and these are in high demand.
Essence of Earth
Essence of Fire
Essence of Air
Essence of Undeath
Flame Spesserine (spelling may be wrong)
Delicate Copper Wire
mightwant to check this video out btwhttp://rapidshare.de/files/20321145/e3_2006-worldofwarcraft_burningcrusade.wmv.html
Requiem and Trauma
So, here is the story:
Lexipie was a priest in our guild, and a girl in real life. A large number of people didn't like her, ranging from finding her annoying, to outright contempt (personally, I had her on permamute). In her defense, she had good attendance, rarely ninjalogged when things were getting shitty, and provided lots of mats for the guild.
Unbeknownst to many, she and another Req priest, Angie, were e-dating. Last week they broke up, and started fighting, apparently along the lines of "this guild isn't big enough for the two of us". Lexi talked to Feneshem (a guild leader, unfortunately) about this, and Feneshem said that he would defend Lexi, although Angie is the better priest out of the two of them.
At the same time, our guild is trying to kill C'Thun. One of the interesting things about this fight is that for the first stage, gear can be almost irrelevant, it is all about skill. But every attempt we are getting stupid, avoidable deaths from people who just don't pay attention. It was the decision of the GLs that we cancel all other raiding for awhile until we killed C'thun. This didn't sit well with a lot of people- it means we are not gearing up our new people, or giving them needed practice on high end encounters. Those who were proponents of going to BWL were frequently labelled greedy lootwhores who just wanted more epics instead of the honor of getting a server first. One of the people who supported going to BWL was Angie, while Feneshem opposed it.
So, Angie quit the guild because he felt that was what the GLs wanted (which might have been true of Fen, but that was not shared among the others). He took Cera (another priest) with him. The next day a lot of people were upset when they discovered we had lost two good, geared, active priests because Fen had sided with Lexi. Hoei and Thormx (both druids) quit, Hoei being the person who hates Lexi most. Now, Requiem was already really short on healers - the majority of our priests had been in the guild less than a month and of dubious quality. Shamans were better, but had sporadic attendance. Druids were the backbone; we are only supposed to have three spots in the raid for druids, but there were typically five to seven (out of eight total druids, compared to two to five priests showing up out of fourteen). At the same time, Ninjaskillzy announced he would be unable to play for several months, dropping us down to four active druids.
We lost a few other people in the following days, mostly out of the "rats fleeing a sinking ship" mentality. Finally, GLs announced they we were getting a revamp to the DKP system that would encourage new people to raid more, and Lexipie quit the guild. All the people who left came back, along with a few older departures. But there was still the problem of priests, and that we were just barely getting enough people online for raids.
So, a merger between Requiem and Traumahawk was proposed. This would allow both guilds to get rid of the chaff that they only kept in the guild because they needed people to fill raid slots. I was excited about it, I thought most other people were too, but apparently it is not going to happen, at least right now. Either because of egos, or concerns about losing loot, or because (and I hope it's Exiled people saying this on alts, because it's the stupidest thing a Trauma person could say) Requiem is on the verge of collapse, and once we gdisband Trauma will just pick up all the best Requiem people anyways.
However, Requiem is not disbanding, at least not yet. We have a new DKP system, and for the next few weeks will be doing a low stress raiding schedule of three days a week to give newer members a chance to get geared up, and so that we don't lose existing people to burnout.
So, that's the inside scoop on the Requiem drama as of late.
|Thursday, May 11th, 2006|
So Zach says I can start doing MC at 3/8 Beaststalker!?!?! zomgomg. Right now I am hiding behind a wall in an empty Gurubashi arena, estimating that I'll get the trinket for free as there is NOBODY PLAYING. Besides of course punkinhaid and her posse.
This is the problem, is that most of my playing time is during low-traffic school days. I'm thinking about maybe posting on the Mag forum in search of like-scheduled people. Should I just be sitting in UC spamming LFG?
I've got about half a level to go, and then I think I'll spend my mount savings on Bloodsoul Shoulders. Oh they're so delicious looking.
Short John Mithril takes his sweet-ass time.
Stupid no 5-man groups on a Thursday morning.
|Monday, May 1st, 2006|
In lieu of life, I give you nerdity...
I created a macro in World of Warcraft that allows me to, with a quick press of a button, say into the chat channel of my choice "I hate to snipe here, but the "L" key on your keyboard opens up your quest log. This handy little item allows you to actually READ information about the quests you are on with precise information that answers any and all questions that you may have."
I fucking hate stupid people.
|Friday, April 28th, 2006|
Divismal is up to 10th level, but granted I've only logged in with him three times.
Any suggestions on how to level up quickly?
Should I avoid going into instances or embrace them?
Should I grind? Should I quest? Or grind the quests?
I'm speccing for Shadow, which I haven't planned out beyond 11 talent points.
|Friday, April 21st, 2006|
I just made an undead priest for Magtheridon.
His name is Divismal.
For professions, I was thinking of making him a miner / engineer.
|Tuesday, April 18th, 2006|
The specs of the four hunters in our AQ tonite:
|Monday, April 10th, 2006|
While I imagine Josh/Casey probably have little invested in this, i fear it will be news of some impact for Ethan/Gonzo. I don't know the details of it, but Filthy Few appears to have disbanded. I think a large number of former tff people are now in Panic Attack, but they seem to be having their own problems atm, as my AH mule was just asked to sign the guild charter for .
|Saturday, April 8th, 2006|
|Thursday, April 6th, 2006|
People kicked from Requiem in the last week: Skroob, Juerge, Stiffler, Arutha, Vandit, Chainer, Orcist, Nevrak, Crimsondeath, Zumick, Ariakas, Jar, Broox, Corybantic, Smulch.
People who left of their own accord: Jakrahal, Jou, Dethica, Littlebrudda, Otacon.
Likely departures: Shank, Hoei.
|Sunday, April 2nd, 2006|
The Smulch Thing
The last post is getting buried in my archives, so I'm going to continue this here.
Smulch is a bad tank. There are a lot of things he doesn't really understand (he thinks hp is an unimportant stat for tanks), and there are encounters that he can't wrap his head around to tank them effectively (Huhuran). Plus, he REFUSES to talk on vent, even in cases where it is incredibly useful (Nefarian).
While he did have qualities I appreciated (he was a strong proponent of killing the raid dragons before the GLs grasped that they were necessary for endgame progression), he was for the most part incredibly argumentative, disrespective of other guild members, and more than anyone else I've seen in Warcraft he seemed to gather no enjoyment from playing the game.
Inevitably, his attitude led to him being widely despised within the guild. He eventually decided that he had enough of us, respecced fury, and told people he was quitting in ten days. The GLs decided to kick him after two.